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Trix: The Ambitious Trickster (Level 1 Stout Halfling)

Trix the Rogue

Summary & Context

Context Element Details
Character Name Trix
Race/Class Stout Halfling Rogue (Level 1)
Alignment Chaotic Neutral
Role Master of Stealth and Sleight of Hand, Skirmisher.
Motivation Gaining enough gold and experience through theft and adventure to learn magic and become a magical trickster.

The Basics & Personality

Category Detail
Class Feature Sneak Attack (1d6): Deal extra damage once per turn against a creature you have advantage against, or if an ally is within 5 feet of them. Expertise: Double proficiency bonus on Sleight of Hand and Stealth.
Race Feature Lucky: Reroll a 1 on any attack, ability check, or saving throw. Brave: Advantage on saving throws vs. Frightened.
Background Feature City Secrets (Urchin): You know the hidden paths and back alleys of any settlement and can always find a place to hide or recuperate among the poor.
Personality Trait I’d rather make a new friend than a new enemy. I use my charm to defuse tense situations.
Ideal Freedom. Everyone should be free to pursue their own destiny and ambition, even if it means breaking a few rules.
Bond I owe a debt to the kind, elderly Innkeeper who didn’t turn me in when I was caught stealing bread.
Flaw I can’t help but pocket anything shiny I see. I lack academic patience.
Weapons Rapier (1d8 Piercing, Finesse), Shortbow (1d6 Piercing), two Daggers.
Armor Leather Armor (Light Armor).

Core Stats & Defense

Statistic Value Calculation / Notes
Armor Class (AC) 14 11 (Leather Armor) + 3 (DEX Mod)
Hit Points (HP) 10 8 (Rogue Die) + 2 (CON Mod)
Speed 25 ft. Base speed for a Halfling.
Initiative +3 +DEX Modifier
Proficiency Bonus +2 Applies to all proficient rolls.

Ability Scores & Modifiers

Score Final Value Modifier Saving Throw Primary Use
DEX (Dexterity) 17 +3 +5 (Proficient) Main stat for attacks, stealth, and AC.
CON (Constitution) 15 +2 +2 Hit Points and resilience.
CHA (Charisma) 13 +1 +1 Social skills and future spellcasting.
WIS (Wisdom) 12 +1 +1 Perception (spotting traps) and Insight.
INT (Intelligence) 8 -1 +1 (Proficient) Lowest stat, less academic, but proficient in the save.
STR (Strength) 10 +0 +0 Average strength.

Proficiencies

Trix benefits from Expertise in two key rogue skills (Sleight of Hand and Stealth).

Skill / Saving Throw Modifier Source
Acrobatics +5 Rogue Prof (DEX + Prof)
Deception +1 CHA Mod
Insight +1 WIS Mod
Investigation +1 Rogue Prof (INT + Prof)
Perception +3 Rogue Prof (WIS + Prof)
Sleight of Hand +7 Rogue Expertise (DEX + Double Prof)
Stealth +7 Rogue Expertise (DEX + Double Prof)
Thieves’ Tools +5 Rogue Prof (DEX + Prof)