
| Context Element | Details |
|---|---|
| Character Name | Trix |
| Race/Class | Stout Halfling Rogue (Level 1) |
| Alignment | Chaotic Neutral |
| Role | Master of Stealth and Sleight of Hand, Skirmisher. |
| Motivation | Gaining enough gold and experience through theft and adventure to learn magic and become a magical trickster. |
| Category | Detail |
|---|---|
| Class Feature | Sneak Attack (1d6): Deal extra damage once per turn against a creature you have advantage against, or if an ally is within 5 feet of them. Expertise: Double proficiency bonus on Sleight of Hand and Stealth. |
| Race Feature | Lucky: Reroll a 1 on any attack, ability check, or saving throw. Brave: Advantage on saving throws vs. Frightened. |
| Background Feature | City Secrets (Urchin): You know the hidden paths and back alleys of any settlement and can always find a place to hide or recuperate among the poor. |
| Personality Trait | I’d rather make a new friend than a new enemy. I use my charm to defuse tense situations. |
| Ideal | Freedom. Everyone should be free to pursue their own destiny and ambition, even if it means breaking a few rules. |
| Bond | I owe a debt to the kind, elderly Innkeeper who didn’t turn me in when I was caught stealing bread. |
| Flaw | I can’t help but pocket anything shiny I see. I lack academic patience. |
| Weapons | Rapier (1d8 Piercing, Finesse), Shortbow (1d6 Piercing), two Daggers. |
| Armor | Leather Armor (Light Armor). |
| Statistic | Value | Calculation / Notes |
|---|---|---|
| Armor Class (AC) | 14 | 11 (Leather Armor) + 3 (DEX Mod) |
| Hit Points (HP) | 10 | 8 (Rogue Die) + 2 (CON Mod) |
| Speed | 25 ft. | Base speed for a Halfling. |
| Initiative | +3 | +DEX Modifier |
| Proficiency Bonus | +2 | Applies to all proficient rolls. |
| Score | Final Value | Modifier | Saving Throw | Primary Use |
|---|---|---|---|---|
| DEX (Dexterity) | 17 | +3 | +5 (Proficient) | Main stat for attacks, stealth, and AC. |
| CON (Constitution) | 15 | +2 | +2 | Hit Points and resilience. |
| CHA (Charisma) | 13 | +1 | +1 | Social skills and future spellcasting. |
| WIS (Wisdom) | 12 | +1 | +1 | Perception (spotting traps) and Insight. |
| INT (Intelligence) | 8 | -1 | +1 (Proficient) | Lowest stat, less academic, but proficient in the save. |
| STR (Strength) | 10 | +0 | +0 | Average strength. |
Trix benefits from Expertise in two key rogue skills (Sleight of Hand and Stealth).
| Skill / Saving Throw | Modifier | Source |
|---|---|---|
| Acrobatics | +5 | Rogue Prof (DEX + Prof) |
| Deception | +1 | CHA Mod |
| Insight | +1 | WIS Mod |
| Investigation | +1 | Rogue Prof (INT + Prof) |
| Perception | +3 | Rogue Prof (WIS + Prof) |
| Sleight of Hand | +7 | Rogue Expertise (DEX + Double Prof) |
| Stealth | +7 | Rogue Expertise (DEX + Double Prof) |
| Thieves’ Tools | +5 | Rogue Prof (DEX + Prof) |