DnD

Campaign details


Project maintained by paulvivier Hosted on GitHub Pages — Theme by mattgraham

Silas: The Clever Ranger (Level 1 Half-Elf)

Silas the Ranger

Summary & Context

Context Element Details
Character Name Silas
Race/Class Half-Elf Ranger (Level 1)
Alignment Neutral Good
Role Versatile Investigator, Urban Tracker, and Light Combatant.
Motivation Seeking Justice for his murdered former captain in the City Watch. He believes uncovering the truth of the Shattered Crown plot may lead to the killer.

The Basics & Personality

Category Detail
Class Feature Favored Enemy (Humanoids: Thugs, Guards, and Trackers): Advantage on Wisdom (Survival) checks to track and Wisdom (Insight) checks to recall information about favored enemies.
Background Feature Investigator: Network of contacts among the city watch and common criminals. Can quickly find safe spots or gather rumors.
Personality Trait I always have a plan, and I always notice when others don’t. My patience is a weapon; I can wait for the perfect moment.
Ideal Justice. The law is often flawed, but uncovering the truth is always worth the risk.
Bond My previous captain in the City Watch was murdered investigating a secret society, and I owe it to them to find the killer.
Flaw I’m extremely suspicious of anyone in a position of power and will automatically question their motives.
Weapons Longbow (1d8 Piercing), Shortsword (1d6 Piercing), and two Daggers.
Armor Scale Mail (Medium Armor) and a Shield.

Core Stats & Defense

Statistic Value Calculation / Notes
Armor Class (AC) 16 14 (Scale Mail) + 2 (DEX Mod)
Hit Points (HP) 11 10 (Ranger Die) + 1 (CON Mod)
Speed 30 ft. Base speed for a Half-Elf.
Initiative +3 +DEX Modifier
Proficiency Bonus +2 Applies to all proficient rolls.

Ability Scores & Modifiers

Score Final Value Modifier Saving Throw Primary Use
DEX (Dexterity) 16 +3 +5 (Proficient) Main combat stat (AC, Bows/Daggers, Initiative).
WIS (Wisdom) 15 +2 +2 Spellcasting, Perception, Tracking.
CHA (Charisma) 15 +2 +2 Social skills and dealing with common folk.
CON (Constitution) 12 +1 +1 Hit Points and resilience.
INT (Intelligence) 10 +0 +0 General cleverness and knowledge checks.
STR (Strength) 8 -1 +1 (Proficient) Lowest stat, but proficient in the save.

Proficiencies

Silas benefits from the Half-Elf’s Skill Versatility (Persuasion and Insight) and the Ranger’s focus on tracking and stealth.

Skill / Saving Throw Modifier Source
Acrobatics +3 DEX Mod
Athletics +1 Investigator Prof (STR + Prof)
Insight +4 Half-Elf Versatility Prof (WIS + Prof)
Investigation +2 Ranger Prof (INT + Prof)
Perception +4 Ranger Prof (WIS + Prof)
Persuasion +4 Half-Elf Versatility Prof (CHA + Prof)
Stealth +5 Ranger Prof (DEX + Prof)
Survival +4 Ranger Prof (WIS + Prof)

Are you ready to use this information to resolve the encounter between Trix and Silas?